Review

Gundam Rogue Orbit Hands-On Preview: The Gundam Game I’ve Been Waiting For

I went hands-on with Gundam Rogue Orbit at NYCC 2026. Here’s why it could be the Gundam game fans have been waiting for

9/10

Great

Nerd Crave rating

By Luey Hernandez 6 min read

After playing Gundam Rogue Orbit at NYCC 2026, I walked away convinced that this might be one of the most satisfying Gundam action games I’ve experienced.

My Gundam Rogue Orbit hands-on preview at New York Comic Con 2026 lasted roughly 20 minutes. That was all it took to convince me: I’m buying this game.

Imagine Zone of the Enders meets Armored Core, with the fluid, combo-driven combat of a classic hack-and-slash game. Now give that experience a Gundam, an extraterrestrial threat, and enough speed to make you feel like the main character of your own mecha anime.

That’s the best way I can describe my experience with Bandai Namco’s upcoming action game.

While I went in curious, I walked away wishing more Gundam games played like this one.

Gundam Rogue Orbit’s Combat Is Fast, Fluid and Incredibly Satisfying

The first thing that impressed me was how incredibly smooth everything felt.

Whether I was dashing between enemies, flying across the battlefield, or chaining sword attacks into combos, controlling Gundam Helix felt crisp and responsive.

What makes the combat particularly satisfying is how it balances speed with the feeling of piloting an enormous machine.

You’re controlling a giant mobile suit, and some attacks genuinely communicate that sense of size and mechanical power. Yet at the same time, the mobility is so fluid that you can quickly transition between enemies, string together attacks, and maintain the momentum of a fight.

It’s almost the best of both worlds.

As someone who enjoys classic hack-and-slash games, I found that approach incredibly refreshing.

We’ve seen plenty of action games embrace the slower, more deliberate style associated with Soulslike titles. And while I enjoy challenging combat, sometimes I just want to feel like an incredibly skilled protagonist cutting through the battlefield.

Gundam Rogue Orbit delivered exactly that sensation.

Challenging Without Feeling Unnecessarily Punishing

Don’t mistake satisfying combat for easy combat.

During my demo, I couldn’t simply attack without thinking. I needed to understand how to chain moves, use the Gundam’s abilities, and approach enemy encounters with some sense of strategy.

Boss encounters in particular encouraged me to pay attention to what I was doing.

(Fight gameplay)

But the experience never felt punishing in the way I associate with games like Elden Ring.

Instead, it struck a balance that I really appreciated: enough challenge to make my actions matter, but enough freedom and momentum to make me feel powerful.

Of course, a short convention demo can’t tell us how difficult the entire game will become. I haven’t experienced its later missions or any potential difficulty variations.

Still, if this demo is representative of the core combat, Gundam fans who enjoy action-heavy single-player experiences have something worth looking forward to.

A Giant Alien Boss Made the Experience Even Better

My favorite moment came near the end of the demo.

Throughout the mission, I was fighting alongside other mobile suits against waves of strange alien enemies. There was a real sense that I was participating in a larger operation rather than simply completing a series of isolated encounters.

And then an enormous alien enemy appeared. Suddenly, the scale of everything became even more exciting.

For a moment, it genuinely felt like I was playing through an episode of a Gundam anime.

The encounter combined everything I had enjoyed up to that point: fast aerial movement, fluid melee combat, imposing enemies, and the satisfaction of controlling a powerful mobile suit.

Ultimately, that’s the moment that sold me.

And to be honest, I wish I’d had more time with the mission and its story.

Gundam Helix Is a Bold New Take on Mobile Suit Design

Another aspect that immediately caught my attention was the design of Gundam Helix itself.

This doesn’t look quite like the mobile suits I’m accustomed to seeing in Gundam Wing, Gundam 00, or Gundam SEED.

There are recognizable Gundam elements in its silhouette, but the streamlined armor, intricate mechanical details, and weaponry give it a distinctive science-fiction identity.

(Gundam Helix)

To me, its aesthetic recalls the broader mecha genre, including elements of Armored Core, and Zone of the Enders, along with other futuristic mech anime.

Yet Gundam Helix still feels like its own creation.

And considering that this game involves humanity battling a mysterious extraterrestrial threat known as the Apocalypse, I think the unusual design fits the premise extremely well.

(Apocalypse)

Visually, I was impressed by what I saw on the convention setup. The graphics, mobile suit details, and overall presentation looked phenomenal.

The game is also coming to PC, so I’m particularly interested in how its visuals and performance will scale across different hardware configurations. Naturally, that remains something to evaluate once the final version is available.

I Want to See More Customization and Story

If I have one notable reservation, it’s that I wish I’d been able to spend more time exploring what the game offers beyond its combat.

The demo lasted approximately 15 to 20 minutes, which is completely understandable at a convention with so many attendees waiting to play.

But it left me wanting more story content and more opportunities to experiment with the Gundam’s customization.

According to Bandai Namco’s official gameplay overview, the full game will allow players to adjust weapons, frames, skills, color schemes, and specialized equipment known as Apocalypse Units.

That’s promising, especially given how enjoyable the core combat already feels.

I’m also curious about mission variety, how the progression system develops, and whether future boss encounters can maintain the excitement I experienced at NYCC.

These aren’t necessarily criticisms of the full game. They’re questions that a short demo simply couldn’t answer.

And I can’t help thinking about what these mechanics could accomplish with other Gundams.

Imagine piloting Exia from Gundam 00, Wing Zero, or Freedom Gundam with this kind of mobility and combo-driven combat.

That’s how much I enjoyed the gameplay.

When Does Gundam Rogue Orbit Release?

Gundam Rogue Orbit is scheduled to launch on March 5, 2027, for PlayStation 5, Xbox Series X|S, and PC via Steam.

Developed by Bandai Namco Studios, the game follows ace pilot RE-X and Gundam Helix as humanity fights for survival in a new Gundam timeline.

You can learn more about its combat, customization, trailers, and editions through the official Gundam Rogue Orbit website.

The Nerd Crave Verdict: 9/10 Hands-On Demo

After approximately 20 minutes with Gundam Rogue Orbit, I walked away genuinely impressed.

The movement felt fantastic, the melee combat was smooth and satisfying, the Gundam Helix design was phenomenal, and the massive alien encounter gave me exactly the sort of larger-than-life mecha action I wanted.

Most importantly, it made me feel like I was the pilot of my own Gundam story.

There’s still plenty I want to learn about the full game, particularly its storytelling, customization depth, mission variety, and long-term combat challenge.

But based on what I played at NYCC 2026, Gundam Rogue Orbit earned a solid 9 out of 10 from me.

Nerd Crave Demo Score: 9/10 — Excellent

March 5, 2027, can’t come soon enough.

Are you excited about Gundam Rogue Orbit’s new direction, or would you rather see these combat mechanics brought to more familiar mobile suits?

gaming gundam NYCC 2026

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